

Once combined, you assign the cut number and import the thing in s4s.

I don't know how or if that's remotely correct :(įirst thing first, you combine the clothing mesh with the nude body at the very end once everything is done ( uvs in a uv_0 map are placed in the right place, a uv_1 map is transferred, weights are transferred and edited, the mesh is vertex painted, sharp edges are split ). Additionally, I tried to map it on the body, but. Is the way I marked my seam and unwrapped it okay? On the last picture in the album, I tried to mark the mesh in half to match SimsSuperAddicted's and was wondering if thats how all clothing meshes should be marked from here on out (in half front and back). Unless it doesn't necessarily matter where the pieces go in the basetexture.png when formatting these things? But I believe it does matter. How should I approach UV mapping this skirt? For example, if option 2 (imgur album) gets recommended to be the correct way to join the leg + skirt mesh then the leg mesh (that's visible) underneath the skirt will overlap with the skirt itself when it comes time to unwrap and place the pieces in the correct spots. How much of the nude mesh is it okay to delete? For some context, I closed the hole underneath the skirt, but moved the center vertex up into the body sort of like a "^" shape inside the skirt (if that makes sense) I'm afraid of deleting either too much of the leg mesh, not enough of the leg mesh, and also leaving just enough leg, which leads into the next questionĢ.

Link to Imgur album with more photos and informationġ. My mesh was made in blender and is in a giant chunk in the UV editor instead of being broken up neatly into front, back, sleeves, etc. So, I'm trying to follow along to this tutorial and everything is going well, except for the steps that require UV mapping and adjusting (the "delete nude " and "join the two meshes" are the steps is where I'm stuck.) Also, I don't really think this matters too much, but I am not using marvelous designer to create a mesh.

It'd just help if someone could walk me through it themselves I'd also like to apologize in advance for the dumb questions and for being so helpless! I've tried to read and watch tutorials but they confuse me greatly. Hello everyone! I was wondering if someone wouldn't mind guiding me on how to UV map this mesh I made, or answer a couple of questions.
